Primary.com | May 2019
Navigation Redesign
Responsibilities: UX Research, Information Architecture, Interaction Design, Visual Design
Managed one freelance UX researcher. Worked closely with internal stakeholders and engineers.

Desktop Navigation Flyout
DESIGN & IMPLEMENTATION PROCESS
The design process was collaborative and agile, with twice-weekly progress check-ins between design and engineering and daily standups. My role in this process was essential, as detailed below.
1. Research
- Compiled existing user research & data and conducted stakeholder interviews.
- Conducted visual cardsorting of kids & baby products using Optimalsort.Results:
- Most users talked about how they would organize their children’s closets by seasonality. Instead of arranging things by cut or fabric as merchandising had originally planned, they tended to arrange things by category, and then by seasonal attributes like sleeve length.
- This is important, because most other retailers’ product assortments would naturally reflect seasonality as they phase products in and out of stock, but Primary’s assortment had always been intended to be evergreen, so this was a critical piece of insight for the business.
- Conducted competitive analysis and competitive user testing with help from our UX researcher to quickly validate general directions for desktop and mobile. We were trying to decide between a few different interaction models on desktop and mobile, as shown below. Results:
- I narrowed the options down to a traditional hamburger menu on mobile and simple text-based flyouts on desktop, with space for some editorial content.
- These were both the most common patterns in our competitive analysis and the ones that users preferred, likely because of their familiarity.

Competitive Examples Gathered
2. Design
- Sketched multiple desktop and mobile concepts based on research to quickly run by engineers and stakeholders.

Navigation Sketches
- Created low fidelity designs in Sketch, which I used to gather feedback from engineers and stakeholders. Made revisions based on their feedback.
- Tested medium-fidelity desktop & mobile InVision prototypes with help from our UX researcher and made minor visual revisions. Desktop PrototypeMobile Prototype

Invision Desktop Navigation Prototype

Invision Mobile Navigation Prototype
- Created pixel-perfect production-ready designs to communicate with engineers in Zeplin.
3. Build
- Collaborated with engineers and stakeholders on design & interaction details and reasonable content limits for the CMS
- Lead extensive QA of the design to ensure that it aligned with the design system, and worked with engineers to refine final visual design and animations
- This navigation is currently live at Primary.com!
4. Test
- After implementation, we conducted internal usability testing of the final product before releasing it to the public as a 50/50 A/B test for one month.
- We also conducted post-launch usability testing with external users experience to validate that the final product worked as expected for users.
The project was considered a success, and after the A/B test validation, we released it to 100% of users.
Metrics-wise, we increased PLP view rate on desktop by 15%, and decreased PDP view rate by only 4%. There were no changes to PDP/PLP view rate on mobile or to our lead metric, add-to-bag rate, on desktop or mobile. Given the unchanged add-to-bag rate, we concluded that it's a positive trade-off since more users are progressing down the funnel than before.
In usability testing, users didn’t run into any of the previous usability issues, and were able to navigate more quickly to their desired categories. They also had an easier user flow going from Navigation to PLP to PDP and back to PLP.
With the new design, we were able to double the number of top-level categories that could be shown from 4 to 8, allowing Primary’s navigation to be more seasonal and editorial. Internal stakeholders were thrilled with the new editorial content slots and the ease with which they could change the navigation.